Synthetic space(s)

3 min read

While I will probably always be gutted that someone else has beaten me to writing a history of EVE, I can at least take comfort in the fact that the person who's done it appears to get it -- the game itself is of little interest, it's the utopian economic space-for-action which the game provides that matters:

I met these two guys from the University of Ghent who created a computer model that shows what happens to economic prices in certain parts of EVE, depending on whether or not there are battles going on nearby.

In these areas where a lot of ships are being destroyed, you would expect to see the price of materials skyrocket, because everyone’s trying to build new ships and new fleets. But what they found was that, in areas where a lot of ships are being destroyed, the prices go through the floor, because everyone in that region of space starts liquidating everything. There’s an invading alliance coming, and they’re trying to get their stuff out the door as fast as possible, to make sure their stuff doesn’t get taken or conquered. They said this is similar to what you see in the real world. In pre-war Germany, the price of gold dropped through the floor because everyone was trying to liquidate their belongings and get out of the country. …

EVE is the most real place that we’ve ever created on the Internet. And that is borne out in these war stories. And it’s borne out because these people who—you find this over and over again—who don’t view this as fictional. They don’t view it as a game. They view it as a very real part of their lives, and a very real part of their accomplishments as people.

[...]

Something that I found formed very early on in EVE was the understanding among certain leaders was that people will follow you, even if they don’t believe in what you believe in, simply because you’re giving them something to believe in. You’re giving them a reason to play this game. You’re giving them a narrative to unite behind, and that’s fun. It’s far more fun to crusade against the evil empire than it is to show up and shoot lasers at spaceships.

Now mulling over the possibilities of studying the role of infrastructure in virtual economies... anyone want to picth in on a grant application?